zennistrad
rlyehtaxidermist

the saddest part about how much modern gaming hype is built on lies and exaggeration is that they will absolutely never in their lives top the Sega Genesis's blast processing

for reference, blast processing was something that Sega made a huge deal out of in its marketing to try and claim that the Genesis was more powerful than the SNES - which in many respects it was, but the two consoles are different enough that it's pretty much apples to oranges to come up with any single leader.

these days blast processing is mostly known as meaningless marketing jargon, but it was actually a feature of the console. quite an innovative one, intended to allow the processor to modify its palette in real time as the display rendered each frame - "blasting" the screen.

the only problem was that it was never used in any actual games, on account of two things:

  • it needed to be perfectly synchronised with the CRT display's internal electron beams, which was basically impossible
  • it occupied 100% of the CPU, leaving no resources free to actually run games

top that todd howard